I am doing my PhD in cognitive science at the Département d’études cognitives of the Ecole normale supérieure (ENS-PSL).
I am working within the Evolution and Social Cognition Group and the Computational Cultural Sciences Group at the Institut Jean Nicod, under the supervision of Nicolas Baumard.

I am interested in the following questions:

Why do humans produce and consume fictional narratives such as novels, movies, TV series, video games, and storytelling board games?

Why are some fictional features universally observable across human societies (e.g., sympathetic protagonists who overcome obstacles)?

Why are some fictional features more conducive to cultural success (e.g., imaginary worlds in modern societies)?

How do fictional narratives culturally evolve both in their content (e.g., the evolution of horror) and in their form (e.g., the advent of video games) ?

What causes differences in people’s preference for specific fictions (e.g., people’s tastes for love stories)?

I use behavioral ecology, evolutionary psychology, cognitive neuroscience and both computational and experimental methods to explain the psychological foundations and the cultural evolution of fictions.

I am in charge of the digital communication of the International Society for Fiction and Fictionality Study.